<materials version="3" group="eene_male_des">
	<material name="mtr_head" render_template="generic:CONTOUR:DIFFUSE_TEXTURE:NORMALMAP:RL_PLAYERS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/wardrobe_mod/armor_skins/raiden/head_nm"/>
		<diffuse_texture 		file="units/wardrobe_mod/armor_skins/raiden/head_df"/>
		 <variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="1" type="scalar" name="contour_opacity"/>
	</material>
	 <material render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" name="mtr_head_lod" version="2">
        <bump_normal_texture file="units/wardrobe_mod/armor_skins/raiden/hair_nm"/>
        <diffuse_texture file="units/wardrobe_mod/armor_skins/raiden/hair_df"/>
        <opacity_texture file="units/wardrobe_mod/armor_skins/raiden/hair_op"/>
        <variable type="scalar" name="alpha_ref" value="0.592386434895763"/>
        <material_texture file="units/wardrobe_mod/armor_skins/raiden/hair_gsma"/>
				<variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="1" type="scalar" name="contour_opacity"/>
    </material>
	<material name="mtr_body" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/wardrobe_mod/armor_skins/raiden/body_nm"/>
		<diffuse_texture 		file="units/wardrobe_mod/armor_skins/raiden/body_df"/>
		<material_texture file="units/wardrobe_mod/armor_skins/raiden/body_gsma"/>
		<variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="1" type="scalar" name="contour_opacity"/>
	</material>
	<material name="mtr_body_lod" render_template="generic:ALPHA_MASKED:CONTOUR:DIFFUSE_TEXTURE:DOUBLE_SIDED:EXTERNAL_ALPHA_REF:GLOBAL_ENVIRONMENT_MAPPING:GLOSS_BLURS_CUBEMAP:GSMA_TEXTURE:NORMALMAP:OPACITY_TEXTURE:RL_CIVILIANS:SKINNED_3WEIGHTS" version="2">
		<bump_normal_texture 	file="units/wardrobe_mod/armor_skins/raiden/body2_nm"/>
		<diffuse_texture 		file="units/wardrobe_mod/armor_skins/raiden/body2_df"/>
		 <material_texture file="units/wardrobe_mod/armor_skins/raiden/body2_gsma"/>
		<variable value="0 0 0" type="vector3" name="contour_color"/>
        <variable value="1" type="scalar" name="contour_opacity"/>
	</material>
    <material name="shadow_caster" render_template="shadow_caster_only:SKINNED_1WEIGHT" version="2"/>
</materials>